

On one occasion, a mech of mine was comfortably perched atop a 20 story building scouting out the enemy, when a cluster of well-aimed rockets took the entire structure down, sending my beautiful bot crashing to its demise. Every inch of the city terrain is fully destructible, leading to plenty of scorched earth tactics and environmental uh-oh’s. Nothing good lasts forever, though, and that includes the buildings littering these maps.

Buildings can be used as vital cover during harsh firefights, or as platforms to jet-jump onto in order to flank opponents or scan the battlefield for intel. The great part of these metropolis terrains is how interactive the environment is, and how many new avenues they open up for strategising. BattleTech sometimes struggled to have a truly jaw-dropping aesthetic in battle, but night-time city missions consistently left me wide-eyed at how beautiful the environment I was busily destroying could look. Skyscrapers and office buildings fill the map and flank you at every turn, while streets are littered with abandoned cars that have been caught in the chaos as battle breaks out. Thankfully, that hole has been filled with the release of the most recent DLC expansion, Urban Warfare.Īs the name implies, the heavy focus of this DLC is on a new terrain type for missions that sees you dropping into massive metropolitan environments. Having these metal titans battling it out in the cities has been missing from the mecha strategy of BattleTech. It really puts their scale into perspective as they stride down city streets and pass skyscrapers that blot out the sky for people stood at their base. When you think of iconic mecha media and unforgettable robot anime action, you’re most likely picturing a handful of giant bots having at it in the middle of a huge metropolis. Yet, for how much BattleTech is bursting at the seams, there’s been one glaring omission since launch: freakin’ cities. There’s a wide assortment of factions and enemies and vehicles to form partnerships and rivalries with across the galaxy. You can kit up over a dozen different kinds of steel-scraping ‘Mechs with an insane variety of weapons and gadgets and upgrades and then take them out on a wide variety of missions to duke it out in harsh deserts, rich forests or frigid tundras. Leaving you to redo the mission you just finished if you didn't get a chance to save.BattleTech is absolutely flooded with content. And as a bonus the game sometimes freezes. There is always a reason to restart the mission.

This is the primary reason for my low rating.

The game does have some enjoyment to it, but the constant 'Restart Mission', 'Restart Mission', 'Restart Mission' wears you down really fast. You can have all weapons that have 95% change to hit and only half will. Percentage chance for your weapons to hit is very luck driven, not percentage driven. Leaving very little in the way of strategy, and more of a 'move to this location or else you will get pummeled'. It's not so much of a 'play the game', but more of a 'you have to do this to complete the mission'. Mission objectives are nearly impossible to get 100% every time. Playing this will result in yourself getting very familiar with the "Restart Mission" button. Playing this will result in yourself getting very familiar with the "Restart Mission" Game play on easy is just as hard as the highest level. Game play on easy is just as hard as the highest level.
